#ifndef __GSSATURDAY_H__
#define __GSSATURDAY_H__

#include "GameState.h"
#include "../Game.h"

class GSSaturday:GameState
{
public:
	GSSaturday();
	virtual ~GSSaturday();
public:
	virtual void OnEnter();
	virtual void Update();
	virtual void Render();
	virtual void OnExit();
private:

	bool isDayStart;
	gui::IGUIFont* fontCustom;
	gui::IGUIFont* fontCustom2;
	gui::IGUIFont* fontCustomBig;
	video::ITexture* sprSaturday;

	bool isNoPoints;
	bool isNoHP;
	core::rect<s32> bgBox;
};
#endif